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- The InfoTaskForce Infocom Interpreter Version 4.01
- ==================================================
-
- Amiga Release 1.55 by David Kinder
- ==================================
-
- Fed up of the rather crude official Infocom interpreters? Annoyed that "The
- Lost Treasures of Infocom II" wasn't released for the Amiga? Then read on...
-
- There have been several ports of Infocom interpreters to the Amiga, but none
- of this program. The interpreter supports v1, v2, v3 (Zork1 to Stationfall),
- v4 (Trinity, Bureaucracy, etc.) and v5 (Sherlock, Beyond Zork, etc.) games.
- With this interpreter you can play ALL the games in the 3.5" disk LToI2
- package for the IBM PC, by copying the datafiles with CrossDOS or similar,
- then just running this interpreter. This program requires AmigaDOS 2.04 or
- higher to run.
-
- As far as I am aware, as of Release 1.40, this interpreter supports all
- the features of Infocom data files relevant to the Amiga, including the
- "Undo" command (in such games as choose to implement it). If you find
- otherwise, please let me know.
-
- Infocom Startup
- ===============
-
- Infocom can be started with a game file by clicking on the "Infocom" icon
- and then shift double clicking on the game file icon. Alternatively, if the
- game file's default tool has been set to where "Infocom" is, double clicking
- on the game file icon will load "Infocom" and run the game.
-
- The following can be added to the ToolTypes field of the "Infocom" icon (not
- game file icons):
-
- ATTRIBUTES - equivalent to the -a command line switch
- PRELOAD - equivalent to the -l command line switch
- NOPAGING - equivalent to the -p command line switch
- TRANSFER - equivalent to the -t command line switch
- BZCOLOURS - use "Beyond Zork" colour scheme with the graphics file.
- The synonym "BZCOLORS" is also accepted. Equivalent to
- the -z command line switch.
-
- If the "Infocom" icon is double clicked (i.e. no game file selected),
- "Infocom" scans the assignment INFOCOM: (and its sub-directories) for valid
- Infocom game files. To speed up scanning, files are ignored unless their
- name matches the AmigaDOS pattern (~(#?.#?)|#?.(dat#?|z?)). This means that
- only files with no extension, or files ending with .data (Amiga story files)
- or .dat (PC story files) or .z3 or .z5 (files produced by the Infocom format
- compiler "Inform") are scanned.
-
- Using the "InfoPrefs" editor (see below), further directories to be searched
- can be defined, and also directories to be ignored if the scan reaches them.
- If "Infocom" cannot find one of the further directories specified, the
- directory will not be searched and no "Please Insert Volume..." requester
- will appear. Whether or not a "Please Insert Volume..." requester appears
- if INFOCOM: cannot be found can be defined in "InfoPrefs".
-
- After searching is complete, a list of all the games found will appear. The
- action taken by "Infocom" on finding multiple copies of the same game can
- be altered by "InfoPrefs". The default action is to display all games that
- have been found. If more than one version of the game is found, the serial
- number will be displayed in brackets after the game name. Other available
- actions are to only display different versions or only to display the first
- found version of each game.
-
- Click on the game you want to play and it will load and run. If you click on
- a game while holding down the shift key a requester will appear indicating
- the name of the game, its release and serial numbers, and the full path to
- the game file. At the bottom of this list is a "Select with File Requester"
- gadget. Clicking on this gadget opens a file requester with which you can
- select the game to play. This list can also be made to appear by starting
- "Infocom" from the Shell with the -w switch. Note that this must be the only
- argument, i.e.
-
- Infocom -w
-
- is the only valid use of this switch.
-
- The "Infocom" Display
- =====================
-
- If "Infocom" opens on its own screen, the screen clones the Workbench screen
- to use its size, resolution and fonts (unless selections have been made for
- these in "InfoPrefs"). If possible, the "Infocom" screen is public, with the
- name "Infocom".
-
- Pressing the "Help" key gives the game currently playing, its author and
- difficulty level (where available), and the screen type (public, private,
- etc.).
-
- Version 3 games can be played using a proportional font (specified in
- "InfoPrefs". If no version 3 font is specified, the fixed width window font
- will be used.
-
- Left and right margins can be used (set in "InfoPrefs") so that the text is
- not flush with the screen border. This can be useful to make the text more
- readable if you are using a program to give screens black borders. The
- status line of most Infocom games will extend across the screen regardless
- of the margin settings.
-
- The current line can be edited using backspace, delete, and the left and
- right cursor keys. The shifted cursor keys move the cursor to the beginning
- and end of the current line, respectively.
-
- Input lines have a history buffer. Use cursor up and down to scroll through
- the buffer, and shift cursor up and down to go to the top and bottom of the
- buffer, respectively.
-
- Loading and Saving Games
- ========================
-
- If asl.library is available, "Infocom" uses the file requester for Save and
- Restore operations. The default name is the name of data file, minus any
- extensions and with ".Save" appended.
-
- If the project icon "Icon.Data" is present in the same directory as
- "Infocom", saved game files have this icon when "Infocom" is started from
- Workbench.
-
- Support for Specific Games
- ==========================
-
- 1) "The Lurking Horror"
-
- Sound files are supported, as distributed with the Amiga release. Copy
- all the sound files to the subdirectory "Sound" in the directory
- containing the Lurking Horror data file, e.g.
-
- DataFiles/LurkingHorror <- data file
- DataFiles/Sound/s#?.dat <- sound files
- DataFiles/Sound/s#?.mid
-
- 2) "Border Zone"
-
- "Border Zone" implements an internal clock which is constantly running,
- regardless of whether you type in commands or not. Thus events take place
- without the user doing anything.
-
- 3) "Beyond Zork"
-
- "Infocom" can use the graphics file "Graphics.data", which was part of
- the original Amiga release of "Beyond Zork", and was also included in the
- Amiga version of "The Lost Treasures of Infocom I". Copy the file to
- where the "Beyond Zork" data file is kept. The file may be renamed to
- "BeyondZork.gfx". Use of the graphics file requires that the window text
- is an 8×8 non-proportional font. If the font does not match these
- characteristics, then topaz/8 will be used instead.
-
- If the graphics file is present, the interpreter can use the "Beyond
- Zork" colour scheme. This feature is activated by the -z command line
- switch or the "BZCOLOUR" icon tooltype, or by "InfoPrefs". The colour
- scheme can then be changed in the game with the "color" command.
-
- The arrow keys can be used to select items in the startup menus.
-
- The function keys are preloaded with commands, which can be changed from
- within the game with the "define" command.
-
- The numeric keypad and the mouse can be used to select a direction. To
- use the mouse, click in the map to indicate the direction you wish to
- move in.
-
- Special Commands
- ================
-
- The debugging commands present in some games are supported. These are
- #record, #unrecord and #command (#reco, #unre and #comm in version 3 games).
-
- #record prompts for a file name, to which all user input is sent until the
- command #unrecord is issued. This recording of the user's actions can be
- replayed with #command, which prompts for a file name to play back.
-
- Also, the command "Undo" (present in some version 5 games), which takes back
- the player's last move, is supported.
-
- The "Infocom.games" File
- ========================
-
- The list of games recognized by "Infocom" can be extended using the
- "Infocom.games" file, which can be either in the startup directory or in
- S:. The format of this file is e.g.
-
- [Zork I: The Great Underground Empire] <- The game name enclosed in [].
- Author=Marc Blank & Dave Lebling <- The game's author, optional.
- 25 / 820515 <- A list of the release and
- 28 / 821013 serial numbers for each version
- 30 / 830330 of the game (Which can be found
- 75 / 830929 for any game file using the -h
- 76 / 840509 option.) as the release number,
- 88 / 840726 followed by a / and then the
- 52 / 871125 serial number.
-
- [Zork II: The Wizard of Frobozz]
-
- ... and so on.
-
- Now any game included in this file will appear in the initial game list
- (provided the game is present) and it's name and author will appear in the
- 'Help' requester.
-
- Standard I/O Option
- ===================
-
- "Infocom" uses standard input/output if the -c switch is specified at the
- Shell. This allows "Infocom" to e.g. take input from a file, or to be used
- over a network. In the latter case, the output terminal must support ANSI
- 3.64 character sequences. "Infocom" will exit in this mode if it receives
- a CTRL-C break.
-
- The default size of the window and colour of the text can be changed by
- specifying the with, height and pen number after "-c", each separated by a
- forward slash, e.g.
-
- Infocom -c70/20/2 Zork1
-
- starts "Zork I" in a character window of width 70 and height 20, with all
- text using pen 2. Note that the values are the size of the window "Infocom"
- expects - the actual output window of your terminal or Shell must be at
- least as big as these values.
-
- If one or more of the values are not specified, the appropriate default is
- used, so e.g.
-
- Infocom -c70/20 Zork1 or
- Infocom -c//2 Zork1 is valid.
-
- If you use a CON: window for input, then you will notice functions which use
- an individual key press (e.g. scrolling up and down the list of hints in
- "Sherlock") behave slightly differently. CON: windows only pass input to the
- program after return is pressed, so if the program is expecting single key
- presses, entering 'q' and pressing return causes the program to see a 'q'
- character followed by a return character. If, say, you wish the program to
- see two 'q' characters in a row, to e.g. quit out of a hint screen after
- reading a hint, enter 'qq' followed by return.
-
- A filename can be set for loading and saving games, in conjunction with the
- -c option. The name of the file to use for loading and saving should be
- given as the third argument, e.g.
-
- Infocom -c Zork1 Saved:Zork1.Save
-
- Specifing a save game file disables any file writing functions other than
- loading and saving of games, and also stops CTRL-C exiting "Infocom".
-
- "InfoPrefs" - The Infocom Preferences Editor
- ============================================
-
- Many options in the interpreter can be defined using the external
- configuration editor, "InfoPrefs", which requires that either asl.library
- v38 or higher or reqtools.library v38 or higher is in LIBS:. By default,
- reqtools.library is only used if asl.library v38+ is not available, but this
- can be over-ridden with the icon tooltype REQTOOLS, or by the Shell option
- of the same name (i.e. 1> InfoPrefs REQTOOLS). The configuration is stored
- in the environment variable "Infocom.prefs", which is read in by "Infocom"
- at startup. "InfoPrefs" allows you to change:
-
- Beyond Zork Colours - If checked, "Beyond Zork" uses its custom colour
- scheme.
- Pre-Load Data Files - If checked, the whole data file is loaded at the
- start, rather than only needed sections being
- loaded.
- Use Workbench Screen - If checked, the interpreter opens a Workbench
- window rather than its own screen.
- Custom Window Size - If checked, and if "Use Workbench Screen" checked,
- then the Workbench window size is taken from the
- values entered below rather than chosen by the
- program.
- Left Edge, Top Edge, - Determine the dimensions (in pixels) of the
- Width, Height Workbench window used by "Infocom" if both the
- above gadgets are checked.
- L. Margin, R. Margin - The size (in characters) of the left and right
- margins to be used.
- StdIO Width, Height - The default size (in characters) of the character
- window to be used in StdIO mode (-c command line
- option).
- Screen Font - Opens a font requester from which to choose the
- screen font to use.
- Screen Colours - Opens a palette requester with which to choose the
- screen colours. This option requires
- reqtools.library to work.
- Screen Mode - The mode and depth of the screen "Infocom" is to
- open.
- Window Fonts - There are two window fonts - one is a fixed width
- font used for version 4 and higher games, and the
- second is used for version 3 or lower games. The
- second font may be proportional.
- Use Settings - Writes the chosen settings to "ENV:Infocom.prefs".
- The settings remain in effect until the computer
- is reset.
- Save Settings - Writes the chosen settings to "ENV:Infocom.prefs"
- and "ENVARC:Infocom.prefs". The settings are made
- permanent.
-
- Games List - This causes a new window to open, containing
- parameters affecting the list of games displayed
- at startup. The available options are:
-
- File to be displayed - Choose whether "Infocom" displays all games found,
- only different versions of a game, or only the
- first version of each game.
- Ask for INFOCOM: - If selected, and the INFOCOM: assignment cannot be
- resolved, a "Please Insert Volume..." requester
- will appear. If this is not selected, no such
- requester will appear.
- Search directories - Allows the selection of directories other than
- INFOCOM: to be searched for game files. Select
- "Add" to add a new entry, which can then be
- edited in the string gadget. Current entries can
- be edited by clicking on them in the list. The
- "Del" gadget deletes the current entry, and the
- "Req" gadget changes the current entry to the
- directory selected in the file requester which
- appears.
- Exclude directories - As above, but allows the selection of directories
- that are not to be searched. If, in searching
- directories and sub-directories, "Infocom" finds
- a directory named in this list, the directory is
- not searched. For this reason, entries in this
- list should not contain device names, i.e.
-
- Games:Zork1 and not e.g. DF0:Zork1
-
- Finally
- =======
-
- If you find any bugs, please let me know. In particular, the program
- contains an internal list of all release and serial numbers of released
- games. If you have a game file which plays correctly, but its correct
- title does not show up in the Workbench startup list or in the Help
- requester, please tell me its release and serial numbers (obtainable with
- the -h command line option).
-
- Internet Email: kinder@teaching.physics.ox.ac.uk
- or dkinder@vax.ox.ac.uk
-
- Postal mail: David Kinder,
- 2, Clwtt Cottages,
- Bangor Road,
- Gyfelia,
- Nr. Wrexham,
- Clywd.
- LL13 0YL
-
- History
- =======
-
- 1.00 * First release.
-
- 1.10 * Added support for icon tooltypes.
- * If Workbench screen is larger than physical display, "Infocom"
- screen is kept to size of physical display.
- * Saved games can have icons if "Icon.Data" icon present.
- * A "Strike any key to exit." prompt appears if there is text to
- be read before the game quits.
- * Public screen opened if possible.
- * Save/Restore uses asl.library if available.
- * Better error reporting from Workbench.
- * Scripting in "AMFV" fixed.
- * Initial game list ignores files with ".#?" extensions except
- ".data". List now also looks in sub-directories of INFOCOM:
- for game files.
- * Initial game list has gadget to allow file requester to be
- used to select the game file to load.
- * Lines of text longer than the screen are handled better.
- * Fixed problems with a Workbench output window appearing if
- ConMan was running.
- * Input text is printed in a different colour to output.
- * Arrow keys now work (as used in "Beyond Zork").
-
- 1.20 * Graphics in "Beyond Zork" supported.
- * Input line history buffer.
- * Better input line editing.
- * Output routines buffered - text printing is now *much* faster.
-
- 1.30 * Scripting should now work in all "AMFV" versions.
- * Debugging commands #record, #unrecord and #command implemented.
- * Problems with scripting and line editing fixed.
- * Options read from "ENV:Infocom.prefs", which can be edited using
- the "InfoPrefs" program.
- * "Beyond Zork" now has support for different colour schemes, if
- the graphics data file is available. Also, the "color" command
- works correctly.
- * The function keys in "Beyond Zork" are now fully supported. The
- commands on the function keys can be changed in the game with
- the "define" command.
-
- 1.40 * Scanning through input line history is much faster.
- * The -h option prints more information on version 5 games.
- * Updated documentation on version 5 header and data flags.
- * The numeric keypad and mouse now work in "Beyond Zork".
- * The interpreter can now run in a Workbench window.
- * "InfoPrefs" options extended.
- * "Border Zone" internal clock implemented - the game time
- progresses even without the intervention of the player.
- * Improved handling of lines of text longer than the screen.
-
- 1.45 * Problem of a "Lurking Horror" data file being incorrectly
- recognised is now fixed.
- * Switched compilers from GNU C 2.2.2 to DICE 2.07.56R. The code
- is now significantly shorter.
- * Added standard input/output routines.
- * Text can be offset from the screen edges by margins.
- * Default screen colours can be set in "InfoPrefs".
- * New command line switch "-w" to display game files in INFOCOM:.
-
- 1.50 * Removed miscellaneous bugs.
- * Option to define saved game file with -c switch.
- * Colour of stdio text can be changed with -c option.
- * Defaults accepted in -c argument string.
- * Version 3 games can now use proportional fonts for output.
- * The version 3 status line extends across the display regardless
- of any margins set.
-
- 1.55 * Status line extends across the display for any Infocom game.
- * Shift-clicking on a game in the initial list opens a requester
- with information about the game file.
- * The option of defining a saved game name with -c also disables
- CTRL-C.
- * "Infocom.games" file can be used to specify games that "Infocom"
- should recognize.
- * New options controlling the initial game list, which can be
- altered from the new "Games List" window in "InfoPrefs":
- * Other directories to be searched can be defined.
- * Directories to ignore can be defined.
- * List can display all games found, only different versions, or
- only different games.
- * If INFOCOM: is not found, whether or not a "Please Insert
- Volume..." can be controlled.
- * Fixed some minor problems with version 5 games produced with the
- Infocom compiler "Inform".
-